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Project List
Ongoing Projects (all)
Stalled Projects (all)
Finished Projects (all)
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Finished Projects
2007-06-01 - 2007-06-30
Animenfo Radio Skins
Tools Used
Photoshop, Edit+
Credits
Anders Pousette
This was mostly a css-editing job, with some cutting and editing of the original render (from somewhere on the 'net). Screenshots
2006-02-16 - 2006-02-17
Blockdown
Tools Used
Macromedia Flash 8, Photoshop CS
Credits
Anders Pousette
You can play it here! Screenshots
2006-01-13 - 2006-01-15
Combo!
Tools Used
Macromedia Flash 8, HAPedit
Credits
Anders Pousette
Instructions: Avoid the black squares, capture colored squares, make the combo!
When you finish a combo you get awarded a multiplier bonus. For each time you make
the combo without touching the wrong kind of color, the multiplier (and score) increases.
Screenshots
2005-12-19 - 2006-01-13
Media Container
Tools Used
Dreamweaver 8, Flash 8
Credits
Anders Pousette
Screenshots
2005-06-19 -
Skallen.net v2, v3
Tools Used
EditPlus, Photoshop, Paint Shop Pro, phpMyAdmin
Credits
Anders Pousette
Screenshots
2005-04-01 - 2005-06-07
Project Borg
Tools Used
Maya, OGRE, Visual Studio
Credits
Anders PousetteNicklas Larsson Daniel Burlin Rickard Widmark The report from the project can be found at Luleå University's publication site. Last screenshot is a picture from where we were developing Project Borg, featuring the other three team members =) Screenshots
2004-11-05 - 2005-01-16
ParticleSystem3.0
Tools Used
Eclipse
Credits
Anders Pousette, Fredrik Bohman, David Kristofferson You can try it out here! Screenshots
2004-04-01 - 2004-06-05
Fields of Fear
Tools Used
Visual C++, Maya, Undisclosed 3D Engine
Credits
Anders Pousette,Mikael Lagré, Anton Wiklund, Fredrik Averpil "The year is 2064 and the European Coalition is at war with the Asian Federation, which has occupied great parts of eastern Europe. A conflict has recently erupted at the already ravaged northeast outpost of Balkan and European troops have been forced to retreat because of the sudden Asian attack. Rumours has an airplane of the European Coalition has been shot down over this territory.
You are Maksim Pjovic of the European Coalition, born 2042 in former Yugoslavia, currently attending a local training camp, specializing in strategic defence and minesweeping. Your commander has just been given the maximum priority order to retrieve a package from the crashed airplane. This package must be retrieved by any means before the enemy gets there as it contains highly top-secret information. Because of the sudden attack yesterday and the resulting massive casualties, there is nobody left qualified for this mission. Even though you have yet to finish your training you have been assigned this very top-secret mission. Everyone left in your squadron is depending on your success and speculations are that the information contained in the package may lead this war to a definite end." This is the introduction to Fields of Fear, which is a First Person Minesweeper game (yes, it really is!). As a project in the "Human Computer Interaction"-course we did this project, with focus on usability and playability. I was in charge of the AI/pathfinding as well as the acctual moving, but I did some other stuff like special effects, sound and whatever else needed fixing. All in all it was an interesting project, we got to try out a completly new concept (mine sweeping), a new project style with lots of planning and documentation, and with the focus on HCI. Unfortunately we signed a contract so we are not allowed to say in witch engine we developed this game in, but it was built on Gamebryo. Screenshots
2003-11-05 - 2004-01-16
TANKS
Tools Used
Visual C++, Paint Shop Pro, Nokia N-Gage
Credits
Anders Pousette,Fredrik Bohman, Nicklas Larsson, Simon Åström, I was originally in charge of the opponent AI but ended up doing a lot more than that. Since we we're all programmers we had to make the graphics ourselves and task was handed to me (weee...). I also ended up making the code for drawing most of the graphics (you did this image, now make it work in the game!). It was a fun experience to program for something else than a pc, although we had some problems we ended up with a pretty fun game (at least the first couple of times you played). Screenshots
2001-11-01 - 2002-05-01
LiveChess Pro
Tools Used
Borland C++ Builder, Paint Shop Pro
Credits
Anders Pousette
The game can be downloaded here and the readme-file for the program is here. Screenshots
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