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Project Details
2004-04-01 - 2004-06-05
Fields of Fear
Tools Used
Visual C++, Maya, Undisclosed 3D Engine
Credits
Anders Pousette,Mikael Lagré, Anton Wiklund, Fredrik Averpil "The year is 2064 and the European Coalition is at war with the Asian Federation, which has occupied great parts of eastern Europe. A conflict has recently erupted at the already ravaged northeast outpost of Balkan and European troops have been forced to retreat because of the sudden Asian attack. Rumours has an airplane of the European Coalition has been shot down over this territory.
You are Maksim Pjovic of the European Coalition, born 2042 in former Yugoslavia, currently attending a local training camp, specializing in strategic defence and minesweeping. Your commander has just been given the maximum priority order to retrieve a package from the crashed airplane. This package must be retrieved by any means before the enemy gets there as it contains highly top-secret information. Because of the sudden attack yesterday and the resulting massive casualties, there is nobody left qualified for this mission. Even though you have yet to finish your training you have been assigned this very top-secret mission. Everyone left in your squadron is depending on your success and speculations are that the information contained in the package may lead this war to a definite end." This is the introduction to Fields of Fear, which is a First Person Minesweeper game (yes, it really is!). As a project in the "Human Computer Interaction"-course we did this project, with focus on usability and playability. I was in charge of the AI/pathfinding as well as the acctual moving, but I did some other stuff like special effects, sound and whatever else needed fixing. All in all it was an interesting project, we got to try out a completly new concept (mine sweeping), a new project style with lots of planning and documentation, and with the focus on HCI. Unfortunately we signed a contract so we are not allowed to say in witch engine we developed this game in, but it was built on Gamebryo. Screenshots
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